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Videogames: Design / Play / Disrupt explores the design and culture of videogames since the mid-2000s, investigating groundbreaking contemporary design work, creative and rebellious player communities, and the political conversations that define this movement. A star-studded cast of contributors consider a variety of games… Přejít na celý popis
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Videogames: Design / Play / Disrupt explores the design and culture of videogames since the mid-2000s, investigating groundbreaking contemporary design work, creative and rebellious player communities, and the political conversations that define this movement. A star-studded cast of contributors consider a variety of games, from blockbusters like The Last of Us and Splatoon and cultural phenomena such as Minecraft to less-mainstream productions like Consume Me, which tackles the difficult issues of body image and extreme dieting. Canadian academic and minimalist games designer Pippin Barr addresses violence in videogames through his work on A Series of Gunshots; Kat Brewster discusses the creation of fan art and fan fiction in relation to the multiplayer first-person shooter Overwatch; and the phenomenon of community and cosplay is explored by Philippa Warr through League of Legends and the 2017 world finals in Beijing. It also features rarely seen material including designers’ notebooks, concept art, prototypes and the artistic inspirations behind games such as Journey, Kentucky Route Zero and No Man’s Sky. Published to accompany a major exhibition at the Victoria and Albert Museum, London, in Fall 2018, this is truly a landmark publication, bringing videogames into the mainstream of cultural criticism and placing them alongside more conventional mediums of creative expression. Review Praise for Videogames: Design/Play/Disrupt exhibition: "Visitors to the Victoria & Albert Museum gallery will be able to immerse themselves in the Game of Thrones land of Westeros while watching people splatter each other with ink when a video games exhibition opens this year." The Guardian "Anyone fearful of the effect of video games should spend an hour or two at this exhibition and hopefully come away sharing my optimism." --Daily Telegraph"Game Of Thrones and the art of Magritte are among the unlikely inspirations behind hit videogames explored in a new exhibition at the Victoria & Albert Museum. Director Tristram Hunt said it was the right time for the museum to be looking at a global business that reaches 2.2 billion people across the world." --Evening Standard"From September the world famous V&A will be giving gamers a rare glimpse into the creative process of developing games such as The Last of Us to Kentucky Route Zero including original prototypes, early character designs, and notebooks." --Mirror About the Author Marie Foulston is a Curator in the Design, Architecture and Digital Department at the V&A.Kristian Volsing is a Research Curator in the Design, Architecture and Digital Department at the V&A.
- kategorie
-
Knihy »
Cizojazyčná literatura »
English literature »
Nonfiction »
Art, Architecture and Photography
- Nakladatel
- V&A
- datum vydání
- 1.01.2017
- ean
- 9781851779406
- Vazba
- pevná vazba
- jazyk
- angličtina
- Počet stran
- 208
- isbn
- 978-1-85177-940-6
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